using System; using Microsoft.Xna.Framework.Input; using Syntriax.Engine.Core; namespace Pong.Behaviours; public class PongManagerBehaviour : BehaviourOverride { public Action? OnReset { get; set; } = null; public Action? OnFinished { get; set; } = null; public Action? OnScored { get; set; } = null; public int ScoreLeft { get; private set; } = 0; public int ScoreRight { get; private set; } = 0; public int ScoreSum => ScoreLeft + ScoreRight; public int WinScore { get; } = 5; public PongManagerBehaviour() => WinScore = 5; public PongManagerBehaviour(int winScore) => WinScore = winScore; protected override void OnFirstActiveFrame() { KeyboardInputsBehaviour? buttonInputs = null!; if (!BehaviourController.TryGetBehaviour(out buttonInputs)) buttonInputs = BehaviourController.AddBehaviour(); buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset()); } public void ScoreToLeft() { ScoreLeft++; OnScored?.Invoke(this); CheckFinish(); } public void ScoreToRight() { ScoreRight++; OnScored?.Invoke(this); CheckFinish(); } public void Reset() { ScoreLeft = ScoreRight = 0; OnReset?.Invoke(this); } private void CheckFinish() { int halfwayScore = (int)(WinScore * .5f); if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore) OnFinished?.Invoke(this); } }