using System; using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; using Syntriax.Engine.Core; using Syntriax.Engine.Core.Debug; using Syntriax.Engine.Integration.MonoGame; bool isServerEnabled = Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("--server") == 0) is not null; Universe universe = new(); FileLogger fileLogger = new($"{Path.Combine(Directory.GetCurrentDirectory(), "logs", DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss"))}.log"); #if DEBUG universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour().Logger = new LoggerWrapper(fileLogger, new ConsoleLogger()); #else universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour().Logger = firstLogger; #endif Pong.PongUniverse.ApplyPongUniverse(universe, isServerEnabled, isClientEnabled: true); universe.InstantiateUniverseObject().SetUniverseObject("Desktop HO") .BehaviourController.AddBehaviour(); using MonoGameWindow monoGameWindow = new(universe); monoGameWindow.Graphics.PreferredBackBufferWidth = 1024; monoGameWindow.Graphics.PreferredBackBufferHeight = 576; monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef; monoGameWindow.Run();