using System; using System.Linq; using Microsoft.Xna.Framework.Graphics; using Syntriax.Engine.Core; using Syntriax.Engine.Integration.MonoGame; bool isServerEnabled = Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("--server") == 0) is not null; IUniverse universe = Pong.PongUniverse.GetPongUniverse(isServerEnabled, isClientEnabled: true); universe.InstantiateUniverseObject().SetUniverseObject("Desktop HO") .BehaviourController.AddBehaviour(); using MonoGameWindow monoGameWindow = new(universe); monoGameWindow.Graphics.PreferredBackBufferWidth = 1024; monoGameWindow.Graphics.PreferredBackBufferHeight = 576; monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef; monoGameWindow.Run();