using System.Collections.Generic; using Syntriax.Engine.Core; namespace Syntriax.Engine.Network; public class NetworkManager : UniverseObject, INetworkManager { public INetworkCommunicator NetworkCommunicator { get; set; } = null!; private readonly Dictionary _networkEntities = []; public IReadOnlyDictionary NetworkEntities => _networkEntities; private readonly BehaviourCollector _networkEntityCollector = new(); public IBehaviourCollector NetworkEntityCollector => _networkEntityCollector; public NetworkManager() { _networkEntityCollector.OnCollected += OnCollected; _networkEntityCollector.OnRemoved += OnRemoved; } private void OnCollected(IBehaviourCollector sender, INetworkEntity behaviourCollected) { if (!_networkEntities.TryAdd(behaviourCollected.Id, behaviourCollected)) throw new($"Unable to add {behaviourCollected.Id} to {nameof(NetworkManager)}"); } private void OnRemoved(IBehaviourCollector sender, INetworkEntity behaviourRemoved) { _networkEntities.Remove(behaviourRemoved.Id); } protected override void OnEnteringUniverse(IUniverse universe) => _networkEntityCollector.Assign(universe); protected override void OnExitingUniverse(IUniverse universe) => _networkEntityCollector.Unassign(); }