using System.Collections.Generic; using Syntriax.Engine.Core; using Syntriax.Engine.Integration.MonoGame; namespace Pong.Behaviours; public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour, IDrawableTriangle { private readonly IList triangles = []; public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255); public void Draw(ITriangleBatch triangleBatch) { Recalculate(); ShapeWorld.ToTrianglesConvex(triangles); foreach (Triangle triangle in triangles) triangleBatch.Draw(triangle, Color); } public ShapeBehaviour(Shape2D shape) : base(shape) { } public ShapeBehaviour(Shape2D shape, ColorRGBA color) : base(shape) { Color = color; } }