using System; namespace Syntriax.Engine.Core.Abstract; /// /// Indicates the object is an with an assignable field. /// public interface IAssignableSprite : IAssignable { /// /// Callback triggered when the value has has been assigned a new value. /// Action? OnSpriteAssigned { get; set; } /// ISprite Sprite { get; } /// /// Assign a value to the field of this object /// /// New to assign. /// /// , if the value given assigned successfully assigned, if not. /// bool Assign(ISprite sprite); }