using LiteNetLib; using Syntriax.Engine.Core; using Syntriax.Engine.Network.Abstract; namespace Syntriax.Engine.Network; public class NetworkManager : NetworkBehaviour, INetworkManager { private BehaviourCollector entities = null!; private static int networkIdIndex = 0; protected override void OnInitialize() { base.OnInitialize(); ((INetworkEntity)this).SetNetworkId(networkIdIndex++); entities = new(GameObject.GameManager); foreach (var entity in entities) entity.SetNetworkId(networkIdIndex++); entities.OnCollected += OnCollected; } private void OnCollected(BehaviourCollector collector, INetworkEntity entity) => entity.SetNetworkId(networkIdIndex++); protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer) { } }