using Syntriax.Engine.Network.Abstract; namespace Syntriax.Engine.Network; public class NetworkServer : NetworkBase, INetworkServer { public string Password { get; private set; } = string.Empty; public int MaxConnectionCount { get; private set; } = 0; public int Port { get; private set; } = 8888; public NetworkServer() : base() { Listener.ConnectionRequestEvent += request => { if (Manager.ConnectedPeersCount < MaxConnectionCount) request.AcceptIfKey(Password); else request.Reject(); }; } public void Start(int port, int maxConnectionCount, string? password = null) { Password = password ?? string.Empty; MaxConnectionCount = maxConnectionCount; Port = port; Manager.Start(port); } }