using System; using Microsoft.Xna.Framework.Input; using Syntriax.Engine.Core; using Syntriax.Engine.Network; using Syntriax.Engine.Systems.Input; namespace Pong.Behaviours; public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D, INetworkEntity { private Keys Up { get; } = Up; private Keys Down { get; } = Down; public float High { get; } = High; public float Low { get; } = Low; public float Speed { get; set; } = Speed; private bool isUpPressed = false; private bool isDownPressed = false; private IButtonInputs inputs = null!; private INetworkCommunicatorClient networkClient = null!; private INetworkCommunicatorServer? networkServer = null; protected override void OnUpdate() { if (isUpPressed && isDownPressed) return; if (isUpPressed) { Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); } else if (isDownPressed) { Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); } Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low)); } protected override void OnFirstActiveFrame() { inputs = Universe.FindRequiredBehaviour>(); networkClient = Universe.GetRequiredUniverseObject(); networkServer = Universe.GetRequiredUniverseObject(); networkClient.SubscribeToPackets(ReceiveDataClient); networkServer.SubscribeToPackets(ReceiveDataServer); inputs.RegisterOnPress(Up, OnUpPressed); inputs.RegisterOnRelease(Up, OnUpReleased); inputs.RegisterOnPress(Down, OnDownPressed); inputs.RegisterOnRelease(Down, OnDownReleased); } protected override void OnFinalize() { inputs.UnregisterOnPress(Up, OnUpPressed); inputs.UnregisterOnRelease(Up, OnUpReleased); inputs.UnregisterOnPress(Down, OnDownPressed); inputs.UnregisterOnRelease(Down, OnDownReleased); } private void OnUpPressed(IButtonInputs inputs, Keys keys) => isUpPressed = true; private void OnUpReleased(IButtonInputs inputs, Keys keys) => isUpPressed = false; private void OnDownPressed(IButtonInputs inputs, Keys keys) => isDownPressed = true; private void OnDownReleased(IButtonInputs inputs, Keys keys) => isDownPressed = false; public void ReceiveDataClient(T data, string _) { if (data is not EntityPaddlePositionPacket position) return; Transform.Position = position.Position; } public void ReceiveDataServer(T data, string fromClientId) { if (data is not EntityPaddlePositionPacket position) return; Transform.Position = position.Position; networkServer?.SendToClient("*", position); } public void ReceiveDataClient(T data) { if (data is not EntityPaddlePositionPacket position) return; Transform.Position = position.Position; } public class EntityPaddlePositionPacket : IEntityNetworkPacket { public string EntityId = default!; public Vector2D Position = default!; string IEntityNetworkPacket.EntityId => EntityId; public EntityPaddlePositionPacket() { } public EntityPaddlePositionPacket(PaddleBehaviour paddleBehaviour) { EntityId = paddleBehaviour.Id; Position = paddleBehaviour.Transform.Position; } } }