using Microsoft.Xna.Framework; using Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Physics2D.Abstract; public interface IRigidBody2D : IBehaviour, IAssignableTransform { IPhysicsMaterial2D Material { get; set; } Vector2 Velocity { get; set; } float AngularVelocity { get; set; } float Mass { get; set; } }