using System.Linq; using LiteNetLib; using LiteNetLib.Utils; namespace Syntriax.Engine.Network; public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer { public string Password { get; private set; } = string.Empty; public int MaxConnectionCount { get; private set; } = 2; public int Port { get; private set; } = 8888; private readonly NetDataWriter netDataWriter = new(); public LiteNetLibServer() : this(8888, 2) { } public LiteNetLibServer(int port, int maxConnectionCount) : base() { MaxConnectionCount = maxConnectionCount; Port = port; Listener.ConnectionRequestEvent += request => { if (Manager.ConnectedPeersCount < maxConnectionCount) request.AcceptIfKey(Password); else request.Reject(); }; } public INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null) { if (!IsInUniverse) throw new($"{nameof(LiteNetLibServer)} must be in an universe to start"); Password = password ?? string.Empty; MaxConnectionCount = maxConnectionCount; Port = port; Manager.Start(port); return this; } public INetworkCommunicatorServer SendToClient(string to, T packet) where T : class, new() { bool isBroadcastToAll = to.CompareTo("*") == 0; netDataWriter.Reset(); netPacketProcessor.Write(netDataWriter, packet); if (isBroadcastToAll) Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); else if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.ToString().CompareTo(to) == 0) is NetPeer netPeer) netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); else throw new($"Peer {to} couldn't be found."); return this; } }