using System; using System.IO; using System.Threading; using Syntriax.Engine.Core; using Syntriax.Engine.Core.Debug; Universe universe = new(); FileLogger fileLogger = new($"{Path.Combine(Directory.GetCurrentDirectory(), "logs", DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss"))}.log"); universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController .AddBehaviour().Logger = new LoggerWrapper(fileLogger, new ConsoleLogger()); Pong.PongUniverse.ApplyPongUniverse(universe, isServerEnabled: true, isClientEnabled: false); DateTime lastRun = DateTime.UtcNow; TimeSpan interval = new(0, 0, 0, 0, 16); TimeSpan timeSinceStart = new(0); universe.Initialize(); while (true) { if (lastRun + interval <= DateTime.UtcNow) { lastRun += interval; timeSinceStart += interval; universe.Update(new(timeSinceStart, interval)); } Thread.Sleep(1); }