using Microsoft.Xna.Framework.Graphics; using Syntriax.Engine.Core; using Syntriax.Engine.Integration.MonoGame; using var game = new Pong.GamePong(); game.Universe .InstantiateUniverseObject().SetUniverseObject("Desktop HO") .BehaviourController.AddBehaviour(); game.Graphics.PreferredBackBufferWidth = 1024; game.Graphics.PreferredBackBufferHeight = 576; game.Graphics.GraphicsProfile = GraphicsProfile.HiDef; game.Run();