using System;
namespace Syntriax.Engine.Core.Abstract;
///
/// Indicates the object is an with an assignable field.
///
public interface IAssignableSprite : IAssignable
{
///
/// Callback triggered when the value has has been assigned a new value.
///
Action? OnSpriteAssigned { get; set; }
///
ISprite Sprite { get; }
///
/// Assign a value to the field of this object
///
/// New to assign.
///
/// , if the value given assigned successfully assigned, if not.
///
bool Assign(ISprite sprite);
}