using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Pong.Behaviours; using Apos.Shapes; using Syntriax.Engine.Core; using Syntriax.Engine.Physics2D; namespace Pong; public class GamePong : Game { private readonly IUniverseObject platformSpecificUniverseObject = null!; private readonly GraphicsDeviceManager graphics = null!; private SpriteBatch spriteBatch = null!; private ShapeBatch shapeBatch = null!; private Universe universe = null!; private BehaviourCollector displayableCollector = null!; private BehaviourCollector displayableShapeCollector = null!; private MonoGameCamera2DBehaviour cameraBehaviour = null!; private PongManagerBehaviour pongManager = null!; public GamePong(IUniverseObject platformSpecificUniverseObject) { this.platformSpecificUniverseObject = platformSpecificUniverseObject; graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = 1024, PreferredBackBufferHeight = 576, GraphicsProfile = GraphicsProfile.HiDef }; Content.RootDirectory = "Content"; IsMouseVisible = true; } protected override void Initialize() { // TODO: Add your initialization logic here universe = new(); displayableCollector = new(universe); displayableShapeCollector = new(universe); universe.Initialize(); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); shapeBatch = new ShapeBatch(GraphicsDevice, Content); SpriteFont spriteFont = Content.Load("UbuntuMono"); universe.Register(platformSpecificUniverseObject); universe.InstantiateUniverseObject().SetUniverseObject("Physics Engine 2D"); //////////////////////////////////////////////////////////////////////////////////// cameraBehaviour = universe.InstantiateUniverseObject().SetUniverseObject("Camera") .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour(graphics); //////////////////////////////////////////////////////////////////////////////////// pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager") .BehaviourController.AddBehaviour(5); //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Ball") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f)) .BehaviourController.AddBehaviour(new Circle(Vector2D.Zero, 1f)) .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour(); //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Left Paddle") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f)) .BehaviourController.AddBehaviour(Keys.W, Keys.S, 228f, -228f, 400f) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Right Paddle") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f)) .BehaviourController.AddBehaviour(Keys.Up, Keys.Down, 228f, -228f, 400f) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Wall Top") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f)) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f)) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Wall Right") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f)) .BehaviourController.AddBehaviour((Action)pongManager.ScoreToLeft) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Wall Left") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f)) .BehaviourController.AddBehaviour((Action)pongManager.ScoreToRight) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Score Left") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f) .BehaviourController.AddBehaviour(true, spriteFont); universe.InstantiateUniverseObject().SetUniverseObject("Score Right") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f) .BehaviourController.AddBehaviour(false, spriteFont); } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit(); universe.Update(gameTime.ToUniverseTime()); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 }); // TODO: Add your drawing code here universe.PreDraw(); spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform); foreach (var displayable in displayableCollector) displayable.Draw(spriteBatch); spriteBatch.End(); shapeBatch.Begin(cameraBehaviour.MatrixTransform); foreach (var displayableShape in displayableShapeCollector) displayableShape.Draw(shapeBatch); shapeBatch.End(); base.Draw(gameTime); } }