using System; using LiteNetLib.Utils; using Syntriax.Engine.Network.Abstract; namespace Syntriax.Engine.Network; public class NetworkServer : NetworkBase, INetworkCommunicatorServer { public string Password { get; private set; } = string.Empty; public int MaxConnectionCount { get; private set; } = 0; public int Port { get; private set; } = 8888; private readonly NetDataWriter netDataWriter = new(); public NetworkServer() : this(8888, 0) { } public NetworkServer(int port, int maxConnectionCount) : base() { MaxConnectionCount = maxConnectionCount; Port = port; Listener.ConnectionRequestEvent += request => { if (Manager.ConnectedPeersCount < maxConnectionCount) request.AcceptIfKey(Password); else request.Reject(); }; OnPacketReceived += ServerOnPacketReceived; } public void Start(int port, int maxConnectionCount, string? password = null) { Password = password ?? string.Empty; MaxConnectionCount = maxConnectionCount; Port = port; Manager.Start(port); } public override void Send(NetworkPacket packet) { netDataWriter.Reset(); netPacketProcessor.Write(netDataWriter, packet); Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered); } private void ServerOnPacketReceived(INetworkCommunicator sender, object packet) => Send((NetworkPacket)packet); }