using Pong.Platforms.Desktop; using Syntriax.Engine.Core; Syntriax.Engine.Core.IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO"); universeObject.BehaviourController.AddBehaviour(); using var game = new Pong.GamePong(universeObject); game.Run();