using LiteNetLib; namespace Pong.Network; public class NetworkServer { public string Password { get; private set; } = string.Empty; public int MaxConnectionCount { get; private set; } = 0; public int Port { get; private set; } = 8888; public readonly EventBasedNetListener Listener = null!; public readonly NetManager Server = null!; public NetworkServer() { Listener = new EventBasedNetListener(); Server = new NetManager(Listener); Listener.ConnectionRequestEvent += request => { if (Server.ConnectedPeersCount < MaxConnectionCount) request.AcceptIfKey(Password); else request.Reject(); }; } public void Start(int port, int maxConnectionCount, string? password = null) { Password = password ?? string.Empty; MaxConnectionCount = maxConnectionCount; Port = port; Server.Start(port); } public void PollEvents() => Server.PollEvents(); public void Stop() => Server.Stop(); }