using Syntriax.Engine.Core; using Syntriax.Engine.Integration.MonoGame; IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO"); universeObject.BehaviourController.AddBehaviour(); using var game = new Pong.GamePong(universeObject); game.Run();