using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Pong.Behaviours; using Syntriax.Engine.Core; using Syntriax.Engine.Core.Factory; using Syntriax.Engine.Network; using Syntriax.Engine.Physics2D; using Syntriax.Engine.Systems.Tween; using Syntriax.Engine.Integration.MonoGame; namespace Pong; public class GamePong : MonoGameWindow { private readonly IUniverseObject platformSpecificUniverseObject = null!; public GamePong(IUniverseObject platformSpecificUniverseObject) { this.platformSpecificUniverseObject = platformSpecificUniverseObject; Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 576; Graphics.GraphicsProfile = GraphicsProfile.HiDef; } protected override void PopulateUniverse(IUniverse universe) { SpriteFont spriteFont = Content.Load("UbuntuMono"); universe.Register(platformSpecificUniverseObject); if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null) { LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server"); UniverseObjectFactory.Instantiate().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject); server.Start(8888, 2); Window.Title = $"Server"; } else { LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client"); UniverseObjectFactory.Instantiate().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject); client.Connect("localhost", 8888); Window.Title = $"Client"; DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager"); universe.InstantiateUniverseObject().SetUniverseObject("Shape Batcher", drawManager).BehaviourController.AddBehaviour(); universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager).BehaviourController.AddBehaviour(); } universe.InstantiateUniverseObject().SetUniverseObject("Update Manager"); universe.InstantiateUniverseObject().SetUniverseObject("Coroutine Manager"); universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager"); universe.InstantiateUniverseObject().SetUniverseObject("Physics Engine 2D"); //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Camera") .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour(); //////////////////////////////////////////////////////////////////////////////////// PongManagerBehaviour pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager") .BehaviourController.AddBehaviour(5); //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Ball") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f)) .BehaviourController.AddBehaviour(new Circle(Vector2D.Zero, 1f)) .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour(); //////////////////////////////////////////////////////////////////////////////////// IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle"); leftPaddle.BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f)) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour(); PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate(Keys.W, Keys.S, 228f, -228f, 400f); leftPaddleBehaviour.Id = "lp"; leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour); universe.Register(leftPaddle); IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle"); rightPaddle.BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f)) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour(); PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate(Keys.Up, Keys.Down, 228f, -228f, 400f); rightPaddleBehaviour.Id = "rp"; rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour); universe.Register(rightPaddle); //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Wall Top") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f)) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f)) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Wall Right") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f)) .BehaviourController.AddBehaviour((Action)pongManager.ScoreToLeft) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; universe.InstantiateUniverseObject().SetUniverseObject("Wall Left") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f)) .BehaviourController.AddBehaviour((Action)pongManager.ScoreToRight) .BehaviourController.AddBehaviour(Shape2D.Square) .BehaviourController.AddBehaviour().IsStatic = true; //////////////////////////////////////////////////////////////////////////////////// universe.InstantiateUniverseObject().SetUniverseObject("Score Left") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f) .BehaviourController.AddBehaviour(true, spriteFont); universe.InstantiateUniverseObject().SetUniverseObject("Score Right") .BehaviourController.AddBehaviour().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f) .BehaviourController.AddBehaviour(false, spriteFont); } }