using System.Collections.Generic; using LiteNetLib.Utils; using Syntriax.Engine.Core; namespace Syntriax.Engine.Network; internal static class Shape2DNetPacker { internal static void Write(NetDataWriter writer, Shape2D data) { writer.Put(data.Vertices.Count); foreach (Vector2D vertex in data.Vertices) Vector2DNetPacker.Write(writer, vertex); } internal static Shape2D Read(NetDataReader reader) { int verticesCount = reader.GetInt(); List vertices = new(verticesCount); for (int i = 0; i < verticesCount; i++) vertices.Add(Vector2DNetPacker.Read(reader)); return new Shape2D(vertices); } }