Engine-Pong/Game/Network/NetworkServer.cs

29 lines
789 B
C#

namespace Pong.Network;
public class NetworkServer : NetworkBase, INetworkServer
{
public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 0;
public int Port { get; private set; } = 8888;
public NetworkServer() : base()
{
Listener.ConnectionRequestEvent += request =>
{
if (Manager.ConnectedPeersCount < MaxConnectionCount)
request.AcceptIfKey(Password);
else
request.Reject();
};
}
public void Start(int port, int maxConnectionCount, string? password = null)
{
Password = password ?? string.Empty;
MaxConnectionCount = maxConnectionCount;
Port = port;
Manager.Start(port);
}
}