Engine-Pong/Game/Physics2D/Primitives/AABB.cs

18 lines
740 B
C#

using Microsoft.Xna.Framework;
namespace Syntriax.Engine.Physics2D.Primitives;
public record AABB(Vector2 LowerBoundary, Vector2 UpperBoundary)
{
public bool Overlaps(Vector2 point)
=> point.X >= LowerBoundary.X && point.X <= UpperBoundary.X &&
point.Y >= LowerBoundary.Y && point.Y <= UpperBoundary.Y;
public bool Overlaps(AABB other)
=> LowerBoundary.X <= other.UpperBoundary.X && UpperBoundary.X >= other.LowerBoundary.X &&
LowerBoundary.Y <= other.UpperBoundary.Y && UpperBoundary.Y >= other.LowerBoundary.Y;
public bool ApproximatelyEquals(AABB other)
=> LowerBoundary.ApproximatelyEquals(other.LowerBoundary) && UpperBoundary.ApproximatelyEquals(other.UpperBoundary);
}