Engine-Pong/Shared/Behaviours/PongManagerBehaviour.cs

140 lines
4.5 KiB
C#

using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PongManagerBehaviour : Behaviour,
IPacketListenerServer<PongManagerBehaviour.PongStartPacket>,
IPacketListenerServer<PongManagerBehaviour.PongResetPacket>,
IPacketListenerClient<PongManagerBehaviour.PongStartPacket>,
IPacketListenerClient<PongManagerBehaviour.PongResetPacket>,
IPacketListenerClient<PongManagerBehaviour.PongScoreUpdatePacket>
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private readonly Random random = new();
private BallBehaviour ball = null!;
private INetworkCommunicatorClient? networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
public int WinScore { get; } = 5;
public PongManagerBehaviour() => WinScore = 5;
public PongManagerBehaviour(int winScore) => WinScore = winScore;
protected override void OnFirstActiveFrame()
{
IButtonInputs<Keys> buttonInputs = Universe.FindRequired<IButtonInputs<Keys>>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new PongResetPacket()));
ball = Universe.FindRequiredBehaviour<BallBehaviour>();
networkClient = Universe.Find<INetworkCommunicatorClient>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
}
public void ScoreToLeft()
{
if (networkServer is not null)
{
ScoreLeft++;
OnScored?.InvokeSafe(this);
}
CheckFinish();
}
public void ScoreToRight()
{
if (networkServer is not null)
{
ScoreRight++;
OnScored?.InvokeSafe(this);
}
CheckFinish();
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnReset?.InvokeSafe(this);
}
private void CheckFinish()
{
int halfwayScore = (int)(WinScore * .5f);
ball.ResetBall();
networkServer?.SendToClient("*", new PongScoreUpdatePacket(this));
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.InvokeSafe(this);
else
networkServer?.SendToClient("*", new PongStartPacket() { BallVelocity = GetBallLaunchDirection() });
}
private Vector2D GetBallLaunchDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
public void OnClientPacketArrived(PongStartPacket packet) => ball.LaunchBall(packet.BallVelocity);
public void OnClientPacketArrived(PongResetPacket packet) => Reset();
public void OnClientPacketArrived(PongScoreUpdatePacket packet)
{
ScoreLeft = packet.Left;
ScoreRight = packet.Right;
OnScored?.InvokeSafe(this);
}
public void OnServerPacketArrived(PongResetPacket packet, string from)
{
Reset();
Vector2D ballVelocity = GetBallLaunchDirection();
ball.LaunchBall(ballVelocity);
networkServer?.SendToClient("*", new PongResetPacket());
networkServer?.SendToClient("*", new PongStartPacket() { BallVelocity = ballVelocity });
}
public void OnServerPacketArrived(PongStartPacket packet, string from)
{
packet = new() { BallVelocity = GetBallLaunchDirection() };
ball.LaunchBall(packet.BallVelocity);
networkServer?.SendToClient("*", packet);
}
public class PongStartPacket : INetworkPacket
{
public Vector2D BallVelocity { get; set; } = Vector2D.Zero;
}
public class PongResetPacket : INetworkPacket;
public class PongScoreUpdatePacket : INetworkPacket
{
public int Left { get; set; } = 0;
public int Right { get; set; } = 0;
public PongScoreUpdatePacket() { }
public PongScoreUpdatePacket(PongManagerBehaviour pongManagerBehaviour)
{
Left = pongManagerBehaviour.ScoreLeft;
Right = pongManagerBehaviour.ScoreRight;
}
}
}