52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Network.Abstract;
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namespace Syntriax.Engine.Network;
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public class NetworkServer : NetworkBase, INetworkCommunicatorServer
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{
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public string Password { get; private set; } = string.Empty;
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public int MaxConnectionCount { get; private set; } = 0;
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public int Port { get; private set; } = 8888;
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private readonly NetDataWriter netDataWriter = new();
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public NetworkServer() : this(8888, 0) { }
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public NetworkServer(int port, int maxConnectionCount) : base()
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{
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MaxConnectionCount = maxConnectionCount;
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Port = port;
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Listener.ConnectionRequestEvent += request =>
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{
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if (Manager.ConnectedPeersCount < maxConnectionCount)
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request.AcceptIfKey(Password);
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else
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request.Reject();
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};
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OnPacketReceived += ServerOnPacketReceived;
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}
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public void Start(int port, int maxConnectionCount, string? password = null)
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{
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Password = password ?? string.Empty;
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MaxConnectionCount = maxConnectionCount;
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Port = port;
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Manager.Start(port);
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}
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public override void Send<T>(NetworkPacket<T> packet)
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{
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netDataWriter.Reset();
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netPacketProcessor.Write(netDataWriter, packet);
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Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
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}
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private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
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=> Send((NetworkPacket<object>)packet);
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}
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