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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkManager
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{
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// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
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INetworkCommunicator NetworkCommunicator { get; }
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// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
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}
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