14 lines
643 B
C#
14 lines
643 B
C#
namespace Syntriax.Engine.Physics2D.Primitives;
|
|
|
|
public static class Vector2DExtensions
|
|
{
|
|
public static float Length(this Vector2D point) => Vector2D.Length(point);
|
|
public static float LengthSqr(this Vector2D point) => Vector2D.LengthSqr(point);
|
|
|
|
public static Vector2D Normalize(this Vector2D point) => Vector2D.Normalize(point);
|
|
|
|
public static float Cross(this Vector2D left, Vector2D right) => Vector2D.Cross(left, right);
|
|
public static float AngleBetween(this Vector2D left, Vector2D right) => Vector2D.Angle(left, right);
|
|
public static float Dot(this Vector2D left, Vector2D right) => Vector2D.Dot(left, right);
|
|
}
|