Engine-Pong/Game/Physics2D/Abstract/ICollider2D.cs

26 lines
690 B
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
public interface ICollider2D : IBehaviour, IAssignableTransform
{
IRigidBody2D? RigidBody2D { get; }
Action<ICollider2D, ICollider2D>? OnCollision { get; set; }
Vector2 OffsetPosition { get; set; }
Vector2 OffsetScale { get; set; }
float OffsetRotation { get; set; }
IReadOnlyList<Vector2> Vertices { get; }
bool CheckCollision(Vector2 point, ICollider2D otherCollider, out CollisionInformation? collisionInformation);
void RecalculateVertices();
}