Engine-Pong/Shared/Behaviours/CircleBehaviour.cs

30 lines
1.1 KiB
C#

using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDrawableTriangle
{
private const float CIRCLE_SEGMENT_COUNT = 32f;
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
public void Draw(ITriangleBatch triangleBatch)
{
Recalculate();
for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
{
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.PI;
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.PI;
Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * CircleWorld.Radius;
Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * CircleWorld.Radius;
triangleBatch.Draw(new(CircleWorld.Center, CircleWorld.Center + firstVertex, CircleWorld.Center + secondVertex), Color);
}
}
public CircleBehaviour(Circle circle) : base(circle) { }
public CircleBehaviour(Circle circle, ColorRGBA color) : base(circle) { Color = color; }
}