Engine-Pong/Shared/Network/LiteNetLib/LiteNetLibClient.cs

90 lines
3.5 KiB
C#

using System;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
namespace Syntriax.Engine.Network;
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
{
private readonly NetDataWriter netDataWriter = new();
private CancellationTokenSource? cancellationTokenSource = null;
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibServerConnection(peer);
public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
{
if (!UniverseObject.IsInUniverse)
throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
password ??= string.Empty;
// Okay, for some reason sometimes LiteNetLib goes dumb when the server hostname has IPv6 address as well as IPv4
// but the client doesn't support IPv6, it still tries to use the v6 unless we explicitly tell the ip to connect to,
// which fails to connect... So for the time being I am preferring IPv4 below over IPv6 for clients.
// TODO: I think this is something that happens on Linux only? I need to check on Windows as well just to be sure.
System.Net.IPAddress[] addresses = System.Net.Dns.GetHostAddresses(address);
string connectionAddress = addresses.FirstOrDefault(a => a.AddressFamily == AddressFamily.InterNetwork, addresses[0]).ToString();
logger?.Log(this, $"Connecting to server at '{address}:{port}' with password '{password}'");
logger?.Log(this, $"Resolved address for {address}: {connectionAddress}");
Manager.Start();
Manager.Connect(connectionAddress, port, password);
return this;
}
public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
switch (packetDelivery)
{
case PacketDelivery.ReliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
case PacketDelivery.UnreliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
case PacketDelivery.ReliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
case PacketDelivery.UnreliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
default: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
}
return this;
}
protected override void OnEnteredUniverse(IUniverse universe)
{
base.OnEnteredUniverse(universe);
cancellationTokenSource = new CancellationTokenSource();
PollEvents(cancellationTokenSource.Token);
}
protected override void OnExitedUniverse(IUniverse universe)
{
base.OnExitedUniverse(universe);
cancellationTokenSource?.Cancel();
}
/// <summary>
/// Client needs to send everything as soon as possible so
/// the events are polled a separate thread running constantly
/// </summary>
private async void PollEvents(CancellationToken cancellationToken) => await Task.Run(() =>
{
while (true)
{
Manager.PollEvents();
Thread.Sleep(1);
}
}, cancellationToken);
}