166 lines
9.0 KiB
C#
166 lines
9.0 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Pong.Behaviours;
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using Apos.Shapes;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D;
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namespace Pong;
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public class GamePong : Game
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{
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private readonly IHierarchyObject platformSpecificHierarchyObject = null!;
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private readonly GraphicsDeviceManager graphics = null!;
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private SpriteBatch spriteBatch = null!;
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private ShapeBatch shapeBatch = null!;
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private GameManager gameManager = null!;
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private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
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private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
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private MonoGameCamera2DBehaviour cameraBehaviour = null!;
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private PongManagerBehaviour pongManager = null!;
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public GamePong(IHierarchyObject platformSpecificHierarchyObject)
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{
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this.platformSpecificHierarchyObject = platformSpecificHierarchyObject;
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graphics = new GraphicsDeviceManager(this)
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{
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PreferredBackBufferWidth = 1024,
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PreferredBackBufferHeight = 576,
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GraphicsProfile = GraphicsProfile.HiDef
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};
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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gameManager = new();
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displayableCollector = new(gameManager);
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displayableShapeCollector = new(gameManager);
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gameManager.Initialize();
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base.Initialize();
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}
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protected override void LoadContent()
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{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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shapeBatch = new ShapeBatch(GraphicsDevice, Content);
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SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
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gameManager.Register(platformSpecificHierarchyObject);
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gameManager.InstantiateHierarchyObject<PhysicsEngine2D>().SetHierarchyObject("Physics Engine 2D");
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////////////////////////////////////////////////////////////////////////////////////
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IHierarchyObject HierarchyObjectCamera = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Camera"); ;
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HierarchyObjectCamera.BehaviourController.AddBehaviour<Transform2D>();
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HierarchyObjectCamera.BehaviourController.AddBehaviour<CameraController>();
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cameraBehaviour = HierarchyObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
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////////////////////////////////////////////////////////////////////////////////////
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IHierarchyObject HierarchyObjectPongManager = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Pong Game Manager");
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pongManager = HierarchyObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
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////////////////////////////////////////////////////////////////////////////////////
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IHierarchyObject HierarchyObjectBall = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Ball");
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HierarchyObjectBall.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
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HierarchyObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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HierarchyObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
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HierarchyObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
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////////////////////////////////////////////////////////////////////////////////////
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IHierarchyObject HierarchyObjectLeftPaddle = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Left Paddle");
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HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
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HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
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HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
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HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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IHierarchyObject HierarchyObjectRightPaddle = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Right Paddle");
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HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
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HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
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HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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////////////////////////////////////////////////////////////////////////////////////
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IHierarchyObject HierarchyObjectWallTop = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Top");
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HierarchyObjectWallTop.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
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HierarchyObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
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HierarchyObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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IHierarchyObject HierarchyObjectWallBottom = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Bottom");
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HierarchyObjectWallBottom.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
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HierarchyObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
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HierarchyObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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IHierarchyObject HierarchyObjectWallRight = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Right");
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HierarchyObjectWallRight.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
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HierarchyObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
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HierarchyObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
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HierarchyObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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IHierarchyObject HierarchyObjectWallLeft = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Left");
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HierarchyObjectWallLeft.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
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HierarchyObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
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HierarchyObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
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HierarchyObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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////////////////////////////////////////////////////////////////////////////////////
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IHierarchyObject HierarchyObjectLeftScoreText = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Score Left");
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HierarchyObjectLeftScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
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HierarchyObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
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IHierarchyObject HierarchyObjectRightScoreText = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Score Right");
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HierarchyObjectRightScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
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HierarchyObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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gameManager.Update(gameTime.ToEngineTime());
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
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// TODO: Add your drawing code here
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gameManager.PreDraw();
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spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
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foreach (var displayable in displayableCollector)
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displayable.Draw(spriteBatch);
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spriteBatch.End();
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shapeBatch.Begin(cameraBehaviour.MatrixTransform);
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foreach (var displayableShape in displayableShapeCollector)
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displayableShape.Draw(shapeBatch);
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shapeBatch.End();
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base.Draw(gameTime);
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}
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}
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