43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Primitives;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Behaviours;
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public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
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{
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private readonly List<Vector2D> vectors = [];
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private ShapeBehaviour? shapeBehaviour = null;
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private readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
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public ShapeAABBBehaviour() { }
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public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
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public ShapeAABBBehaviour(Color color) { Color = color; }
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public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
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public Color Color { get; set; } = Color.White;
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public float Thickness { get; set; } = .5f;
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protected override void OnFirstActiveFrame()
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{
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BehaviourController.TryGetBehaviour(out shapeBehaviour);
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}
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public void Draw(ShapeBatch shapeBatch)
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{
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if (shapeBehaviour is null)
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return;
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shapeBehaviour.Shape.TransformShape(Transform, vectors);
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AABB aabb = AABB.FromVectors(vectors);
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shapeBatch.DrawRectangle(aabb.Center.Scale(screenScale).Subtract(aabb.SizeHalf).ToVector2(), aabb.Size.ToVector2(), Color.Transparent, Color.Blue);
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}
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}
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