Engine-Pong/Game/Behaviours/PongManagerBehaviour.cs

65 lines
1.6 KiB
C#

using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class PongManagerBehaviour : BehaviourOverride
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
public int WinScore { get; } = 5;
public PongManagerBehaviour() => WinScore = 5;
public PongManagerBehaviour(int winScore) => WinScore = winScore;
protected override void OnFirstActiveFrame()
{
KeyboardInputsBehaviour? buttonInputs = null!;
if (!BehaviourController.TryGetBehaviour(out buttonInputs))
buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
}
public void ScoreToLeft()
{
ScoreLeft++;
OnScored?.Invoke(this);
CheckFinish();
}
public void ScoreToRight()
{
ScoreRight++;
OnScored?.Invoke(this);
CheckFinish();
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnReset?.Invoke(this);
}
private void CheckFinish()
{
int halfwayScore = (int)(WinScore * .5f);
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.Invoke(this);
}
}