Engine-Pong/Game/Behaviours/TextScoreBehaviour.cs

34 lines
901 B
C#

using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class TextScoreBehaviour : TextBehaviour
{
public bool IsLeft { get; }
private PongManagerBehaviour? pongManager = null;
protected override void OnFirstActiveFrame()
{
if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
return;
pongManager.OnScored += UpdateScores;
pongManager.OnReset += UpdateScores;
UpdateScores(pongManager);
}
private void UpdateScores(PongManagerBehaviour pongManager)
{
if (IsLeft)
Text = pongManager.ScoreLeft.ToString();
else
Text = pongManager.ScoreRight.ToString();
}
public TextScoreBehaviour(bool IsLeft) => this.IsLeft = IsLeft;
public TextScoreBehaviour(bool IsLeft, SpriteFont font) : base(font) => this.IsLeft = IsLeft;
}