Engine-Pong/Game/Graphics/TwoDimensional/Abstract/IDisplayableSprite.cs

21 lines
652 B
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
{
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
Action<IDisplayableSprite>? OnColorChanged { get; set; }
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
SpriteEffects SpriteEffects { get; set; }
Vector2 Origin { get; set; }
Color Color { get; set; }
float Depth { get; set; }
}