Engine-Pong/Game/Physics2D/RigidBody2D.cs

26 lines
767 B
C#

using System;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public class RigidBody2D : BehaviourOverride, IRigidBody2D
{
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
public IPhysicsMaterial2D Material { get; set; } = null!;
public Vector2D Velocity { get; set; } = Vector2D.Zero;
public float AngularVelocity { get; set; } = 0f;
public float Mass { get; set; } = 0f;
ITransform IAssignableTransform.Transform => Transform;
public bool Assign(ITransform transform) => GameObject.Assign(transform);
}