Engine-Pong/Shared/Behaviours/PongManager.cs
2025-07-27 20:34:43 +03:00

155 lines
4.6 KiB
C#

using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Network;
namespace Pong.Behaviours;
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
IPacketListenerClient<PongManager.StartPacket>,
IPacketListenerClient<PongManager.ScorePacket>
{
public Action<PongManager>? OnReset { get; set; } = null;
public Action<PongManager>? OnFinished { get; set; } = null;
public Action<PongManager>? OnScoreUpdated { get; set; } = null;
private Random random = new();
private INetworkCommunicatorServer? networkServer = null;
private ILogger? logger = null;
private SoundEffectInstance? scoreSoundEffect = null;
private SoundEffectInstance? gameEndSoundEffect = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
public int WinScore { get; } = 5;
public Ball Ball { get; private set; } = null!;
public bool IsGameInProgress { get; private set; } = false;
public PongManager() => WinScore = 5;
public PongManager(int winScore) => WinScore = winScore;
public void FirstActiveFrame()
{
Ball = Universe.FindRequiredBehaviour<Ball>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
logger = Universe.FindBehaviour<ILogger>();
}
public void LoadContent(ContentManager content)
{
gameEndSoundEffect = content.Load<SoundEffect>("Audio/Win").CreateInstance();
scoreSoundEffect = content.Load<SoundEffect>("Audio/Score").CreateInstance();
}
public void ScoreToLeft()
{
ScoreLeft++;
PostScoreUpdate();
}
public void ScoreToRight()
{
ScoreRight++;
PostScoreUpdate();
}
public bool Start()
{
if (networkServer is null)
return false;
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
return false;
Reset();
IsGameInProgress = true;
PostScoreUpdate();
networkServer.SendToAll(new StartPacket());
logger?.Log(this, $"Game started");
return true;
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
IsGameInProgress = false;
Ball.ResetBall();
OnReset?.Invoke(this);
}
private void PostScoreUpdate()
{
OnScoreUpdated?.Invoke(this);
Ball.ResetBall();
if (networkServer is not null)
{
networkServer.SendToAll(new ScorePacket(this));
logger?.Log(this, $"Sending score update packet to all: {ScoreLeft} - {ScoreRight}");
}
int halfwayScore = (int)(WinScore * .5f);
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
{
IsGameInProgress = false;
gameEndSoundEffect?.Play();
OnFinished?.Invoke(this);
logger?.Log(this, $"Game finished: {ScoreLeft} - {ScoreRight}");
return;
}
Ball.LaunchBall(GetBallLaunchDirection());
}
private Vector2D GetBallLaunchDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
}
void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)
{
ScoreLeft = packet.Left;
ScoreRight = packet.Right;
PostScoreUpdate();
if (IsGameInProgress && (ScoreLeft != 0 || ScoreRight != 0))
scoreSoundEffect?.Play();
logger?.Log(this, $"Client score update packet arrived: {packet.Left} - {packet.Right}");
}
void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
{
IsGameInProgress = true;
logger?.Log(this, $"Game started");
}
private class StartPacket : INetworkPacket;
private class ScorePacket : INetworkPacket
{
public int Left { get; set; }
public int Right { get; set; }
public ScorePacket() { }
public ScorePacket(PongManager pongManagerBehaviour)
{
Left = pongManagerBehaviour.ScoreLeft;
Right = pongManagerBehaviour.ScoreRight;
}
}
}