30 lines
809 B
C#
30 lines
809 B
C#
using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Syntriax.Engine.Core;
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namespace Pong.Behaviours;
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public class RotatableBehaviour : BehaviourOverride
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{
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private KeyboardInputsBehaviour? inputs = null;
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protected override void OnFirstActiveFrame()
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{
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if (BehaviourController.TryGetBehaviour(out inputs))
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inputs.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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}
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protected override void OnUpdate()
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{
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if (inputs is null)
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return;
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if (inputs.IsPressed(Microsoft.Xna.Framework.Input.Keys.NumPad4))
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Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
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if (inputs.IsPressed(Microsoft.Xna.Framework.Input.Keys.NumPad6))
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Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
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}
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}
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