29 lines
849 B
C#
29 lines
849 B
C#
using LiteNetLib.Utils;
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namespace Syntriax.Engine.Network;
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public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
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{
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private readonly NetDataWriter netDataWriter = new();
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public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
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{
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if (!IsInUniverse)
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throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
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Manager.Start();
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Manager.Connect(address, port, password ?? string.Empty);
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return this;
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}
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public INetworkCommunicatorClient SendToServer<T>(T packet) where T : class, new()
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{
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netDataWriter.Reset();
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netPacketProcessor.Write(netDataWriter, packet);
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Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
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return this;
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}
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}
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