Engine-Pong/Platforms/Desktop/Desktop.csproj

89 lines
3.9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<Nullable>enable</Nullable>
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico">
<LogicalName>Icon.ico</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
<Link>Content/Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
<ProjectReference Include="..\..\Engine\Engine.Serializers\Engine.Serializers.Yaml\Engine.Serializers.Yaml.csproj" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore" />
</Target>
<PropertyGroup>
<BeautySharedRuntimeMode>False</BeautySharedRuntimeMode>
<!-- beauty into sub-directory, default is libs, quote with "" if contains space -->
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) == 'True'">../Libraries</BeautyLibsDir>
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) != 'True'">./Libraries</BeautyLibsDir>
<!-- dlls that you don't want to be moved or can not be moved -->
<!-- <BeautyExcludes>dll1.dll;lib*;...</BeautyExcludes> -->
<!-- dlls that end users never needed, so hide them -->
<BeautyHiddens>hostfxr;hostpolicy;*.deps.json;*.runtimeconfig*.json</BeautyHiddens>
<!-- set to True if you want to disable -->
<DisableBeauty>False</DisableBeauty>
<!-- set to False if you want to beauty on build -->
<BeautyOnPublishOnly>False</BeautyOnPublishOnly>
<!-- DO NOT TOUCH THIS OPTION -->
<BeautyNoRuntimeInfo>False</BeautyNoRuntimeInfo>
<!-- valid values: auto|with|without -->
<BeautyNBLoaderVerPolicy>auto</BeautyNBLoaderVerPolicy>
<!-- set to True if you want to allow 3rd debuggers(like dnSpy) debugs the app -->
<BeautyEnableDebugging>False</BeautyEnableDebugging>
<!-- the patch can reduce the file count -->
<!-- set to False if you want to disable -->
<!-- SCD Mode Feature Only -->
<BeautyUsePatch>True</BeautyUsePatch>
<!-- App Entry Dll = BeautyDir + BeautyAppHostDir + BeautyAppHostEntry -->
<!-- see https://github.com/nulastudio/NetBeauty2#customize-apphost for more details -->
<!-- relative path based on AppHostDir -->
<!-- .NET Core Non Single-File Only -->
<!-- <BeautyAppHostEntry>bin/MyApp.dll</BeautyAppHostEntry> -->
<!-- relative path based on BeautyDir -->
<!-- .NET Core Non Single-File Only -->
<!-- <BeautyAppHostDir>..</BeautyAppHostDir> -->
<!-- <BeautyAfterTasks></BeautyAfterTasks> -->
<!-- valid values: Error|Detail|Info -->
<BeautyLogLevel>Info</BeautyLogLevel>
<!-- set to a repo mirror if you have troble in connecting github -->
<!-- <BeautyGitCDN>https://gitee.com/liesauer/HostFXRPatcher</BeautyGitCDN> -->
<!-- <BeautyGitTree>master</BeautyGitTree> -->
</PropertyGroup>
</Project>