Engine-Pong/Game/Behaviours/MonoGameCameraBehaviour.cs

107 lines
2.9 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Pong.Behaviours;
public class MonoGameCameraBehaviour : BehaviourOverride, ICamera
{
public Action<ICamera>? OnPositionChanged { get; set; } = null;
public Action<ICamera>? OnMatrixTransformChanged { get; set; } = null;
public Action<ICamera>? OnViewportChanged { get; set; } = null;
public Action<ICamera>? OnRotationChanged { get; set; } = null;
public Action<ICamera>? OnZoomChanged { get; set; } = null;
private Matrix _matrixTransform = Matrix.Identity;
private Viewport _viewport = default;
private float _zoom = 1f;
public Matrix MatrixTransform
{
get => _matrixTransform;
set
{
if (_matrixTransform == value)
return;
_matrixTransform = value;
OnMatrixTransformChanged?.Invoke(this);
}
}
public Vector2D Position
{
get => Transform.Position;
set => Transform.Position = value;
}
public Viewport Viewport
{
get => _viewport;
set
{
if (_viewport.Equals(value))
return;
_viewport = value;
OnViewportChanged?.Invoke(this);
}
}
public float Zoom
{
get => _zoom;
set
{
float newValue = value >= .1f ? value : .1f;
if (_zoom == newValue)
return;
_zoom = newValue;
OnZoomChanged?.Invoke(this);
}
}
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
public Action<IAssignableTransform>? OnTransformAssigned { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
ITransform IAssignableTransform.Transform => throw new NotImplementedException();
public void Update()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
protected override void OnInitialize()
{
Transform.OnRotationChanged += OnTransformRotationChanged;
Transform.OnPositionChanged += OnTransformPositionChanged;
}
protected override void OnFinalize()
{
Transform.OnRotationChanged -= OnTransformRotationChanged;
Transform.OnPositionChanged -= OnTransformPositionChanged;
}
private void OnTransformRotationChanged(ITransform _) => OnRotationChanged?.Invoke(this);
private void OnTransformPositionChanged(ITransform _) => OnPositionChanged?.Invoke(this);
public bool Assign(ITransform transform) => GameObject.Assign(transform);
}