Engine-Pong/Game/Physics2D/Abstract/ICollider2D.cs

21 lines
459 B
C#

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
public interface ICollider2D : IBehaviour, IAssignableTransform
{
Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; }
IRigidBody2D? RigidBody2D { get; }
IReadOnlyList<Vector2> Vertices { get; }
bool CheckCollision(Vector2 point);
void Recalculate();
}