50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Pong.Behaviours;
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public class MovementBallBehaviour : BehaviourOverride
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{
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public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
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public float Speed { get; set; } = 500f;
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public float SpeedUpMultiplier { get; set; } = .0125f;
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private IRigidBody2D rigidBody = null!;
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public MovementBallBehaviour(Vector2D startDirection, float speed)
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{
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StartDirection = Vector2D.Normalize(startDirection);
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Speed = speed;
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}
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public MovementBallBehaviour() { }
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protected override void OnFirstActiveFrame()
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{
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if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
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throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
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if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
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throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
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foundRigidBody.Velocity = StartDirection * Speed;
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foundCollider.OnCollisionDetected += OnCollisionDetected;
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rigidBody = foundRigidBody;
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}
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protected override void OnUpdate()
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{
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
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{
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rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
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}
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}
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