Engine-Pong/Game/Physics2D/Abstract/IRigidBody2D.cs

16 lines
338 B
C#

using Microsoft.Xna.Framework;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
public interface IRigidBody2D : IBehaviour, IAssignableTransform
{
IPhysicsMaterial2D Material { get; set; }
Vector2 Velocity { get; set; }
float AngularVelocity { get; set; }
float Mass { get; set; }
}