28 lines
496 B
C#
28 lines
496 B
C#
using System;
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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public class Sprite : ISprite
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{
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public Action<ISprite>? OnTextureChanged { get; set; }
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private Texture2D _texture = null!;
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public Texture2D Texture2D
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{
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get => _texture;
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set
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{
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if (_texture == value)
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return;
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_texture = value;
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OnTextureChanged?.Invoke(this);
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}
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}
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}
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