Engine-Pong/Shared/Behaviours/BallBehaviour.cs
2025-05-28 17:18:15 +03:00

85 lines
3.2 KiB
C#

using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
namespace Pong.Behaviours;
public class BallBehaviour : Behaviour2D, IPhysicsUpdate, INetworkEntity,
IPacketListenerClient<BallBehaviour.BallUpdatePacket>
{
public float Speed { get; set; } = 500f;
public float SpeedUpMultiplier { get; set; } = .0125f;
public IRigidBody2D RigidBody { get; private set; } = null!;
private IPhysicsEngine2D physicsEngine2D = null!;
private ITweenManager tweenManager = null!;
private INetworkCommunicatorServer? networkServer = null;
protected override void OnFirstActiveFrame()
{
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
tweenManager = Universe.GetRequiredUniverseObject<ITweenManager>();
RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
}
public void LaunchBall(Vector2D launchDirection)
{
ResetBall();
RigidBody.Velocity = launchDirection * Speed;
networkServer?.SendToClient("*", new BallUpdatePacket(this));
}
public void ResetBall()
{
Transform.Position = Vector2D.Zero;
RigidBody.Velocity = Vector2D.Zero;
}
public void PhysicsUpdate(float delta)
{
if (RigidBody.Velocity.MagnitudeSquared <= 0.01f)
return;
Vector2D direction = RigidBody.Velocity.Normalized;
RigidBody.Velocity += direction * delta * SpeedUpMultiplier;
}
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{
if (Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
else
RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
networkServer?.SendToClient("*", new BallUpdatePacket(this));
}
public BallBehaviour() { }
public BallBehaviour(float speed) => Speed = speed;
void IPacketListenerClient<BallUpdatePacket>.OnClientPacketArrived(BallUpdatePacket packet)
{
Transform.TweenPositionAdditive(tweenManager, .25f, Transform.Position.FromTo(packet.Position));
RigidBody.Velocity = packet.Velocity;
physicsEngine2D.StepIndividual(RigidBody, new System.DateTime(System.DateTime.UtcNow.Ticks - packet.Timestamp).Second);
}
private class BallUpdatePacket : INetworkPacket
{
public Vector2D Position { get; set; } = Vector2D.Zero;
public Vector2D Velocity { get; set; } = Vector2D.Zero;
public long Timestamp { get; set; } = 0;
public BallUpdatePacket() { }
public BallUpdatePacket(BallBehaviour ballBehaviour)
{
Position = ballBehaviour.Transform.Position;
Velocity = ballBehaviour.RigidBody.Velocity;
Timestamp = System.DateTime.UtcNow.Ticks;
}
}
}