Engine-Pong/Shared/Behaviours/PaddleBehaviour.cs

117 lines
4.6 KiB
C#

using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D, IFirstFrameUpdate, IPostPhysicsUpdate,
IPacketListenerServer<PaddleBehaviour.PaddleKeyStatePacket>, IPacketListenerClient<PaddleBehaviour.PaddleKeyStatePacket>
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
public float High { get; } = High;
public float Low { get; } = Low;
public float Speed { get; set; } = Speed;
private bool isUpPressed = false;
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicatorClient? networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
private IRigidBody2D rigidBody = null!;
private IPhysicsEngine2D physicsEngine2D = null!;
public void PostPhysicsUpdate(float delta)
{
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
public void FirstActiveFrame()
{
physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
inputs = Universe.FindRequired<IButtonInputs<Keys>>();
networkClient = Universe.Find<INetworkCommunicatorClient>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
inputs.RegisterOnPress(Down, OnDownPressed);
inputs.RegisterOnRelease(Down, OnDownReleased);
}
protected override void OnFinalize()
{
inputs.UnregisterOnPress(Up, OnUpPressed);
inputs.UnregisterOnRelease(Up, OnUpReleased);
inputs.UnregisterOnPress(Down, OnDownPressed);
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnUpReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void UpdateVelocity()
{
if (isUpPressed)
rigidBody.Velocity = Vector2D.Up * Speed;
else if (isDownPressed)
rigidBody.Velocity = -Vector2D.Up * Speed;
else
rigidBody.Velocity = Vector2D.Zero;
}
public void OnServerPacketArrived(string sender, PaddleKeyStatePacket packet)
{
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
UpdateVelocity();
networkServer?.SendToClient("*", new PaddleKeyStatePacket(this));
}
public void OnClientPacketArrived(PaddleKeyStatePacket packet)
{
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
Transform.Position = packet.Position;
UpdateVelocity();
physicsEngine2D.StepIndividual(rigidBody, new DateTime(DateTime.UtcNow.Ticks - packet.Timestamp).Second);
}
public class PaddleKeyStatePacket : IEntityNetworkPacket
{
public string EntityId { get; set; } = default!;
public Vector2D Position { get; set; } = default!;
public bool IsUpPressed { get; set; } = default!;
public bool IsDownPressed { get; set; } = default!;
public long Timestamp { get; set; } = 0;
public PaddleKeyStatePacket Set(PaddleBehaviour paddleBehaviour)
{
EntityId = paddleBehaviour.Id;
Position = paddleBehaviour.Transform.Position;
IsUpPressed = paddleBehaviour.isUpPressed;
IsDownPressed = paddleBehaviour.isDownPressed;
Timestamp = DateTime.UtcNow.Ticks;
return this;
}
public PaddleKeyStatePacket() { }
public PaddleKeyStatePacket(PaddleBehaviour paddleBehaviour) => Set(paddleBehaviour);
}
}