20 lines
483 B
C#
20 lines
483 B
C#
using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D;
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namespace Pong.Behaviours;
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public class WallScoreBehaviour(Action OnCollision) : Behaviour2D, IFirstFrameUpdate
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{
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private Action OnCollision { get; } = OnCollision;
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public void FirstActiveFrame()
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{
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if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
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return;
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collider2D.OnCollisionDetected.AddListener((_, _1) => OnCollision?.Invoke());
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}
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}
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