25 lines
517 B
C#

using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Vector3DNetPacker
{
internal static void Write(NetDataWriter writer, Vector3D data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
}
internal static Vector3D Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
float z = reader.GetFloat();
return new Vector3D(x, y, z);
}
}