feat: added basic window, input & drawing
This commit is contained in:
224
Platforms/Desktop/Engine.Integration.SDL3/Sdl3Window.cs
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224
Platforms/Desktop/Engine.Integration.SDL3/Sdl3Window.cs
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using System;
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using Engine.Core;
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using SDL3;
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namespace Engine.Integration.SDL3;
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public class Sdl3Window : Behaviour, IWindow, IDisposable, IEnterUniverse, IExitUniverse
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{
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public Event<IWindow, IWindow.StateChangedArguments> OnStateChanged { get; } = new();
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public Event<IWindow, IWindow.FocusStateChangedArguments> OnFocusStateChanged { get; } = new();
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public Event<IWindow, IWindow.ModeChangedArguments> OnModeChanged { get; } = new();
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public Event<IWindow, IWindow.ShowStateChangedArguments> OnShowStateChanged { get; } = new();
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public Event<IWindow, IWindow.ResizeModeChangedArguments> OnResizeModeChanged { get; } = new();
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public Event<IWindow, IWindow.TitleChangedArguments> OnTitleChanged { get; } = new();
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public Event<IWindow, IWindow.TargetFpsChangedArguments> OnTargetFpsChanged { get; } = new();
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public Event<IWindow, IWindow.SizeChangedArguments> OnSizeChanged { get; } = new();
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public Event<IWindow, IWindow.BackgroundColorChangedArguments> OnBackgroundColorChanged { get; } = new();
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public IntPtr Window { get; private set; } = IntPtr.Zero;
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public WindowState State
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{
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get => field;
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set
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{
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if (value == field)
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return;
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switch (value)
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{
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case WindowState.Open: OpenWindow(); break;
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case WindowState.Closed: default: CloseWindow(); break;
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}
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WindowState previousState = field;
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field = value;
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OnStateChanged.Invoke(this, new(previousState));
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}
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} = WindowState.Open;
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public WindowFocusState FocusState
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{
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get => field;
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internal set
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{
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if (value == field)
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return;
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WindowFocusState previousFocusState = field;
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field = value;
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OnFocusStateChanged.Invoke(this, new(previousFocusState));
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}
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} = WindowFocusState.Unfocused;
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public WindowMode Mode
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{
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get => field;
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set
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{
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if (value == field)
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return;
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if (value is WindowMode.Windowed or WindowMode.BorderlessWindowed)
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{
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SDL.SetWindowFullscreen(Window, false);
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SDL.SyncWindow(Window);
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}
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if (Window != IntPtr.Zero)
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switch (value)
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{
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case WindowMode.Windowed: SDL.SetWindowBordered(Window, true); break;
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case WindowMode.BorderlessWindowed: SDL.SetWindowBordered(Window, false); break;
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case WindowMode.BorderlessFullscreen: SDL.SetWindowFullscreen(Window, true); break;
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case WindowMode.Fullscreen: SDL.SetWindowFullscreen(Window, true); break;
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}
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SDL.SyncWindow(Window);
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WindowMode previousMode = field;
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field = value;
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OnModeChanged.Invoke(this, new(previousMode));
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}
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} = WindowMode.Windowed;
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public WindowShowState ShowState
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{
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get => field;
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set
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{
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if (value == field)
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return;
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if (Window != IntPtr.Zero)
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switch (value)
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{
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case WindowShowState.Normal: SDL.RestoreWindow(Window); break;
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case WindowShowState.Minimized: SDL.MinimizeWindow(Window); break;
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case WindowShowState.Maximized: SDL.MaximizeWindow(Window); break;
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}
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WindowShowState previousShowState = field;
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field = value;
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OnShowStateChanged.Invoke(this, new(previousShowState));
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}
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} = WindowShowState.Normal;
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public WindowResizeMode ResizeMode
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{
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get => field;
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set
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{
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if (value == field)
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return;
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if (Window != IntPtr.Zero)
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switch (value)
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{
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case WindowResizeMode.Fixed:
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SDL.SetWindowResizable(Window, false);
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break;
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case WindowResizeMode.Resizable:
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case WindowResizeMode.AspectLocked:
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SDL.SetWindowResizable(Window, true);
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break;
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}
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WindowResizeMode previousResizeMode = field;
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field = value;
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OnResizeModeChanged.Invoke(this, new(previousResizeMode));
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}
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} = WindowResizeMode.Fixed;
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public ColorRGB BackgroundColor
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{
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get => field;
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set
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{
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if (value == field)
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return;
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ColorRGB previousBackgroundColor = field;
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field = value;
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OnBackgroundColorChanged.Invoke(this, new(previousBackgroundColor));
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}
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} = new ColorRGB(35, 20, 35);
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public string Title
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{
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get => field;
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set
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{
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if (value == field)
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return;
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string previousTitle = field;
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field = value;
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OnTitleChanged.Invoke(this, new(previousTitle));
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}
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} = nameof(Sdl3Window);
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public Vector2DInt Size
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{
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get => field;
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set
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{
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if (value == field)
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return;
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if (value.Max(Vector2DInt.One) == Vector2DInt.One)
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throw new Exception($"Window size can not be smaller than 1x1");
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Vector2DInt previousSize = field;
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field = value;
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OnSizeChanged.Invoke(this, new(previousSize));
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}
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} = Vector2DInt.Zero;
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public void ExitUniverse(IUniverse universe) => CloseWindow();
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public void EnterUniverse(IUniverse universe)
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{
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if (State == WindowState.Open)
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OpenWindow();
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}
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private void OpenWindow()
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{
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if (!UniverseObject.IsInUniverse)
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throw new Exception($"{UniverseObject.Name} is not in a universe. The window can not be opened.");
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SDL.WindowFlags windowFlags = 0;
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switch (Mode)
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{
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case WindowMode.Windowed: break;
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case WindowMode.Fullscreen: windowFlags |= SDL.WindowFlags.Fullscreen; break;
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case WindowMode.BorderlessWindowed: windowFlags |= SDL.WindowFlags.Borderless; break;
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case WindowMode.BorderlessFullscreen: windowFlags |= SDL.WindowFlags.Fullscreen | SDL.WindowFlags.Borderless; break;
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}
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if (!SDL.Init(SDL.InitFlags.Video))
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throw new Exception($"SDL_Init failed: {SDL.GetError()}");
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Window = SDL.CreateWindow(Title, Size.X, Size.Y, windowFlags | SDL.WindowFlags.OpenGL);
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if (Window == IntPtr.Zero)
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throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
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}
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private void CloseWindow()
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{
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if (Window != IntPtr.Zero) SDL.DestroyWindow(Window);
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Window = IntPtr.Zero;
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}
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public void Dispose()
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{
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CloseWindow();
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GC.SuppressFinalize(this);
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}
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}
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